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Python Programming by Vinod Patidar; Manmohan Singh; Shiv Shakt Shrivastava
Python Programming is a comprehensive guide that aims to equip beginners and experienced programmers alike with the knowledge and skills to master the Python programming language. This book provides a detailed overview of Python's syntax and semantics, making it accessible to those who are new to programming. It covers fundamental concepts such as variables, data types, control structures, and functions, gradually building up to more advanced topics like object-oriented programming and file handling. The aim of Python Programming is to empower readers to write efficient, clean, and elegant Python code. By emphasizing readability and simplicity, Python Programming promotes good coding practices and encourages the development of intuitive and maintainable programs.
Call Number: Ebook
ISBN: 9781738236268
Publication Date: 2024
Hands-On Reinforcement Learning for Games by Micheal Lanham
Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key Features Get to grips with the different reinforcement and DRL algorithms for game development Learn how to implement components such as artificial agents, map and level generation, and audio generation Gain insights into cutting-edge RL research and understand how it is similar to artificial general research Book Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent's productivity. As you advance, you'll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you'll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learn Understand how deep learning can be integrated into an RL agent Explore basic to advanced algorithms commonly used in game development Build agents that can learn and solve problems in all types of environments Train a Deep Q-Network (DQN) agent to solve the CartPole balancing problem Develop game AI agents by understanding the mechanism behind complex AI Integrate all the concepts learned into new projects or gaming agents Who this book is for If you're a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.
Call Number: Ebook
ISBN: 1839214937
Publication Date: 2020
Computer Programming for Absolute Beginners by Joakim Wassberg
Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key Features Understand the fundamentals of a computer program and apply the concepts you learn to different programming languages Gain the confidence to write your first computer program Explore tips, techniques, and best practices to start coding like a professional programmer Book Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learn Get to grips with basic programming language concepts such as variables, loops, selection and functions Understand what a program is and how the computer executes it Explore different programming languages and learn about the relationship between source code and executable code Solve problems using various paradigms such as procedural programming, object oriented programming, and functional programming Write high-quality code using several coding conventions and best practices Become well-versed with how to track and fix bugs in your programs Who this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.
Call Number: Ebook
ISBN: 1839216867
Publication Date: 2020